We will be working on
a pyramid game which we had designed during our Week-4 Workshop. We have
planned to amend the game concept and program it into high fidelity game. Our
initially prototype game concept is to find the key and exit and within a
certain moves, so basically we will be implementing the same logic with more
graphical objects.
Show prototype
Stage-1
Stage-2
The design for our
game will be similar to the workshop but not the same prototype design we have
implemented. We are creating interesting design based on the game concept to
make it attractive and thus we can merge the workshop design with our game
design.
The game concept is
simple and easy for players to understand game rules. Where player will have to
think steps ahead to attend the key and unlock the treasure. Basically the
scope for the game is high and possible to produce the working game.
-
Our team assigned tasks for each member as follow:
o
Abel Lam is the designer of the
team. His tasks are to design the initial concept, user interface, graphical
stuffs.
o
Sarath Amirtha is the sound
analysis and tester for the game. He is in charge of game testing, idea
suggestion and providing sounds for the game.
o
Quang Nguyen Dang is the
programmer of the team. His tasks are to follow whatever the Abel and Sarath
targets to implement the game on iOS. He also comes out with the advice for the
designer and the in what can be done and what cannot be to make sure that the
team is not aiming too high.
Prototype can be low-fidelity or high-fidelity based
on the work process. So far we have created only the low-fidelity paper
prototype for user testing.
Gantt Chart