Friday, 18 May 2012

Week-12 Presentation

Finally week for Game Design and Technology and we presented our game to the whole class. It was wonderful time in developing this playable game prototype.

It was fun to see everyone's game, especially when playing their game and we played our friends game Battle Royal and it was quite interesting game.

Below is one of our group member with our friend, just before they start playing our game. They mentioned our game is really interesting and eager to play once again.

  


Later we played their game and that was one of the best time we had during the play testing. We were four people playing the game and unfortunately i was the first one to came out of the group because i lose.






 This Subject was really fun and entertaining plus we got a good understanding about the game design and how to design a game from scratch.





Sunday, 6 May 2012

Game Design Week-11 Workshop

Prototype Development

We selected iOS platform to develop our prototype of game. We planned to implement touch based feature for the player to interact with the playable prototype.


The above screen is the Achievements that the player can achieve by playing best in the game.



The instructions for the player to understand about the game and its goal. This instruction menu gives the player a brief understand about the game goal.



This is the second instructions menu, which displays all the items and objects that involve in the game. Player can view this instructions before begin the game and that gives the player a good understanding about the game objects.


This is the option menu which allows the players to customize their playing options, such sound effects and background music whether to be played or mute the sound. Even special options like shake your iPad to restart.

Over all we improved the game story, concept and achievements items and some graphical designs.


Sunday, 29 April 2012

Workshop-10 Design Journal

Game Play Flow Chart


  • Player selects the mode and play
  • Select the level
  • Complete the stage
  • Collect the Trophy
  • Once all the levels completed. Go to next stage


Game Menu

Play game
Choose the Stage
            Select the mode
            Select the level
Instructions
Brief introduction about game
Game play methods
Items which will be used in game

Options
Customize the Sound
Reset the data

Achievements
List down the Trophy to be achieved

Game Information

Stages
Levels
Modes
Forest
30
Easy, Medium, Difficult
Caves
30
Easy, Medium, Difficult
Beach
30
Easy, Medium, Difficult
Pirate Ship
30
Easy, Medium, Difficult

Contra - Game Review

Contra is one of the best action game during my childhood. Still its fun to play but when playing in computer the feeling is different.


Sunday, 22 April 2012

Week-8 Design Studio – forming teams and selecting the idea



We will be working on a pyramid game which we had designed during our Week-4 Workshop. We have planned to amend the game concept and program it into high fidelity game. Our initially prototype game concept is to find the key and exit and within a certain moves, so basically we will be implementing the same logic with more graphical objects.

Show prototype

           Stage-1



   


                                          Stage-2





The design for our game will be similar to the workshop but not the same prototype design we have implemented. We are creating interesting design based on the game concept to make it attractive and thus we can merge the workshop design with our game design.


The game concept is simple and easy for players to understand game rules. Where player will have to think steps ahead to attend the key and unlock the treasure. Basically the scope for the game is high and possible to produce the working game.

-          Our team assigned tasks for each member as follow:
o    Abel Lam is the designer of the team. His tasks are to design the initial concept, user interface, graphical stuffs.
o    Sarath Amirtha is the sound analysis and tester for the game. He is in charge of game testing, idea suggestion and providing sounds for the game.
o    Quang Nguyen Dang is the programmer of the team. His tasks are to follow whatever the Abel and Sarath targets to implement the game on iOS. He also comes out with the advice for the designer and the in what can be done and what cannot be to make sure that the team is not aiming too high.


Prototype can be low-fidelity or high-fidelity based on the work process. So far we have created only the low-fidelity paper prototype for user testing.

Gantt Chart