Sunday, 22 April 2012

Week-8 Design Studio – forming teams and selecting the idea



We will be working on a pyramid game which we had designed during our Week-4 Workshop. We have planned to amend the game concept and program it into high fidelity game. Our initially prototype game concept is to find the key and exit and within a certain moves, so basically we will be implementing the same logic with more graphical objects.

Show prototype

           Stage-1



   


                                          Stage-2





The design for our game will be similar to the workshop but not the same prototype design we have implemented. We are creating interesting design based on the game concept to make it attractive and thus we can merge the workshop design with our game design.


The game concept is simple and easy for players to understand game rules. Where player will have to think steps ahead to attend the key and unlock the treasure. Basically the scope for the game is high and possible to produce the working game.

-          Our team assigned tasks for each member as follow:
o    Abel Lam is the designer of the team. His tasks are to design the initial concept, user interface, graphical stuffs.
o    Sarath Amirtha is the sound analysis and tester for the game. He is in charge of game testing, idea suggestion and providing sounds for the game.
o    Quang Nguyen Dang is the programmer of the team. His tasks are to follow whatever the Abel and Sarath targets to implement the game on iOS. He also comes out with the advice for the designer and the in what can be done and what cannot be to make sure that the team is not aiming too high.


Prototype can be low-fidelity or high-fidelity based on the work process. So far we have created only the low-fidelity paper prototype for user testing.

Gantt Chart







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