Sunday, 18 March 2012

Deadly Race Game - Territorial Update


A funny, challenging and attractive board racing game that will take your relax time to the max.



Game Rules

  • Players will be played on a map, whoever completes 6 laps, or last man standing wins (when players loses all life, they are forfeited). 

  • The game can be played as free for all or a 2 v 2
  • Maximum numbers of upgrades are 2 of each except “Chance” which is 5(life). 
  • There is a limited of 4 players to ensure the fun of the game.
  • Each player rolls dice to race, the rolled come-out point of the dice will determine how far the player can move.
  • Each player rolls once then moving next to another player until everyone rolls once. After that, starts over again.
  • All players has a starting of 5 lives, more lives can be obtain via upgrades.
  • There are a lot of traps/gifts on the map that may be able to be placed to prevent other players from moving ahead.
  • Upon passing an upgrade point players are entitled to and upgrade option.
  • Upon landing on a repair shop, players are too entitled to 1 trap, if player lands on repair after rolling a 6, he is entitled to 2 traps.
  • Traps can be placed only where player is currently on an clear space, traps cannot be placed on another allies trap or safe points(such as upgrade point, repair shops and green light).
  • There are 4 types of terrain on the map: normal, desert, icy and slippery. Each type of terrain has its own characteristic that might prevent players from moving ahead.

Traps Types that are controlled by players
  • Fire: Players car is burnt and loses a Chance.

  • Oil: Next turn the car’s moving is calculated by the rolled come-out number of dice minus 1

  • Animal: Prevents cars from moving one turn.

  • Road bandit: player loses one upgrade from the choice of another player.

Gifts
Green Light: Player landing on this get a chance to roll again.

Upgrade Point: Players gets to chance an upgrade option for themselves.

Repair Shops: upon your car getting into an accident, cars are returned to last passed repair shop, upon return to it frm accident players are not entitled to traps, traps are entitled only upon landing on it by rolling a dice, when landing on this after rolling a 6, players are entitled to 2 traps.


Terrain Types
  • Normal: There is no special characteristic for this type.
  • Desert: Once you enter this terrain, if your car do not move faster than 3, it will be burnt and take back to the beginning of the stage.
  • Slippery: Once you enter this terrain, if your car does not move slower than 5, it is crashed and prevented from moving next turn.
  • Icy: Once you enter this terrain, if your car does not move slower than 4, it is crashed and prevented from moving next turn.

Upgrade Options
  • Speed Up: Allows cars to move two more steps in desert terrain.
  • Control: Allows cars to move slower two steps in icy and slippery terrain.
  • Accident avoidance: Allows cars to ignore one trap.
  • Chance: Gives a player one more life.

Key points
  • The multiple types of traps/gifts, terrains and upgrade options give players a really funny and challenging game. They require players to think deeply before doing any upgrades because of the characteristics of the terrain, the population of the traps.
  • The challenge is not too easy because it requires careful upgrades and unpredictable luck when rolling your dice.
  • The game is designed for players to enjoy the racing games in a different way. It is complex enough to challenge the players but it is also funny to keep them engage in the game.

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