Sunday, 11 March 2012

Design Studio - Deadly Race


DEADLY RACE
A funny, challenging and attractive board racing game that will take your relax time to the max.



Game Rules

1. Players will be played on a map, who reach the target first will be the only winner(Player may decide to start at either side as long as the make it to the opposite Start/Finish) .

2. There is a limited of 4 players to ensure the fun of the game.

3. Each player rolls dice to race, the rolled come-out point of the dice will determine how far the player can move.

4. Each player rolls once then moving next to another player until everyone rolls once. After that, starts over again.

5. There are upgrade points that player will come across while playing the game, when this point has been passed or landed upon, players get to choose 1 out of 3 upgrade possibilities.(Max amount of upgrade for each type is 2).

6. There are a lot of traps/gifts on the map that may prevent players from moving ahead.

7. There are 4 types of terrain on the map that has been outlined with colored borders: normal(Black), desert(Orange), icy(Teal) and slippery(Blue). Each type of terrain has its own characteristic that might prevent players from moving ahead.

Trap/Gift Types
  • Road Fire: Your tire has been destroyed by road fire, forces player’s car to be towed back to the last auto repair that has been passed.
  • Oil Spillage: Player force to make a complete stop due to oil spilled all over the road costing him/her next dice roll to be reduce by 1.

  • Animal Crossing: Lose a turn while waiting for animal to finish crossing.

  • Road Bandits: Bandit has caught you within their zone. Player loses one upgrade(Type of upgrade lost is decided by player beside).

  • Checkpoint/Repair, upon certain accident you are force to be sent to the last checkpoint/repair that’s has been passed.

  • Green Traffic Light: Traffic is on your side, roll the dice again.



Terrain Types
  • Normal: There is no special characteristic for this type.
  • Desert: Once you enter this terrain, if your car do not move faster than 3, it will be burnt and take back to the beginning of the stage.
  • Slippery: Once you enter this terrain, if player’s car does not move slower than 5, it is crashed and prevented from moving next turn.
  • Icy: Once you enter this terrain, if player’s car does not move slower than 4(going onto, while on and getting off), player’s car is forced into an accident preventing from moving next turn.

Upgrade Options
  • Speed Up: Allows cars to move two more steps in desert terrain.
  • Control: Allows cars to move slower two steps in icy and slippery terrain.
  • Lucky Charm: Allows cars to ignore one trap/ Accident.

Key points
  • The multiple types of traps/gifts, terrains and upgrade options give players a really funny and challenging game. They require players to think deeply before doing any upgrades because of the characteristics of the terrain, the population of the traps.
  • The challenge is not too easy because it requires careful upgrades and unpredictable luck when rolling your dice.
  • The game is designed for players to enjoy the racing games in a different way. It is complex enough to challenge the players but it is also funny to keep them engage in the game.

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